bah je vois pas les différences tons de couleur (vert clair, vert foncé, etc...), je sais pas pourquoi...
Bref, j'ai trouvé des infos, apparement il faut peut être tripatouiller le fichier "Graphics Rules.sgr" qui contient les éléments de config du jeu.
Exemple ici ils en parlent un peu :
http://community.simtropolis.com/topic/41518-fixing-slowness-with-hardware-rendering/
Quelqu'un connait bien ce fichier ? Je pourrais essayer de modifier quoi ?
Je veux bien des idées  
Edit : voici ma config actuelle :
#############################################################################
#
# property groups for options set via the UI
#
set VisualEffects             0
set CarsSims                  1
set Shadows                   2
set TextureQuality            3
set CloudsFog                 4
set Waves                     5
set Driver                    6
set Cursor                    7
set Translucency              8
set CityDetail                9
set VariableSpeedAutomata    10
set ScreenSize               11
set ScreenDepth              12
set DayNight                 13
set BuildingVarietyGroup     14
set BuildingLoaderSpeedGroup 15
#############################################################################
set Off 0
set On  1
set Low     1
set Medium  2
set High    3
set CursorBW    0
set CursorColor 1
set Software    0
set Hardware    1
set Screen_800x600    0
set Screen_1024x768   1
set Screen_1280x1024  2
set Screen_1600x1200  3
set Depth_16    0
set Depth_32    1
#############################################################################
optionGroup $VisualEffects
   option $Low
      property particleDensity       0.25
      property particleScale         2.0
      property maxParticlesTarget    400
      property particleDamping       0.0
      property particleLODOffset     2    # subtracted from the zoom.
      property effectPriorityLevel   1  
      property useScreenShake        false
      property useScreenFlash        false
      
      property demolishModelThreshold 24
   option $Medium
      property particleDensity       0.5
      property particleScale         2.0
      property maxParticlesTarget    1200
      property particleDamping       0.0
      property particleLODOffset     0    # subtracted from the zoom.
      property effectPriorityLevel   3
      property useScreenShake        true
      property useScreenFlash        true
   
      property demolishModelThreshold 18
   option $High
      property particleDensity       1
      property particleScale         1
      property maxParticlesTarget    5000
      property particleDamping       0.0
      property particleLODOffset     0    # subtracted from the zoom.
      property effectPriorityLevel   5
      property useScreenShake        true
      property useScreenFlash        true
   
      property demolishModelThreshold 12
end
optionGroup $CarsSims
# Sadly, we have no off
#  option $Off 
   option $Low  
      property maxVehiclePct    0.0
      property maxPedPct        0.0
      property minVehicleZoom   5
      property minPedZoom       5
   
#   option $Low
#      property maxVehiclePct    0.2
#      property maxPedPct        0.2
#      property minVehicleZoom   5
#      property minPedZoom       5
   
   option $Medium
      property maxVehiclePct    0.5
      property maxPedPct        0.5
      property minVehicleZoom   4
      property minPedZoom       5
   
   option $High
      property maxVehiclePct    1
      property maxPedPct        1
      property minVehicleZoom   3
      property minPedZoom       4
end
optionGroup $Shadows
# Sadly, we have no off
#      option $Off
      option $Low
      property shadowQuality 0 # off
      property shadowModelThreshold 40
      property lightingUpdateDelta 0.2
   
#   option $Low
#      property shadowQuality 2
#      property shadowModelThreshold 40
#      property lightingUpdateDelta 0.2
   
   option $Medium
      property shadowQuality 3
      property shadowModelThreshold 22
      property lightingUpdateDelta 0.05
   
   option $High
      property shadowQuality 5
      property shadowModelThreshold 12
      property lightingUpdateDelta 1e-4
end
optionGroup $CloudsFog
   option $On
      property renderCloudsAndFog true
   option $Off
      property renderCloudsAndFog false
end
optionGroup $Waves
   option $On
      property renderWaterEffects true
   
   option $Off
      property renderWaterEffects false
end
optionGroup $Cursor
   option $CursorBW
      property cursorType 1
   
   option $CursorColor
      property cursorType 3 # 256-color
end
optionGroup $Translucency
   option $On
      property preferOpaque false
   
   option $Off
      property preferOpaque true
end
optionGroup $CityDetail
   option $Low
      property renderModelThreshold 12
   option $Medium
      property renderModelThreshold 6   
   option $High
      property renderModelThreshold 2
end
optionGroup $BuildingVarietyGroup
   option $Low
      property buildingVariety 0
   option $Medium
      property buildingVariety 1
   option $High
      property buildingVariety 2
end
optionGroup $BuildingLoaderSpeedGroup
   option $Low
      property buildingLoaderSpeed 0
   option $Medium
      property buildingLoaderSpeed 1
   option $High
      property buildingLoaderSpeed 2
end
optionGroup $TextureQuality
   option $Low
      property modelLODOffset 2
   option $Medium
      property modelLODOffset 1
   option $High
      property modelLODOffset 0
end
#############################################################################
#
# Configuration Rules
#
#<
   Current configuration sources, with example values:
    
   Flags (has, hasNo):
      hardwareDriver = true
      DXT = true
      fullscreen = false
      MMX = true
      FPU = true
      backingStore = true
   Strings (stringMatch, stringNotMatch):
      userName = awillmott
      appName = SimCity 4
      version = 1.0.238.0
      osVersion = Windows NT 5.0
      computerName = AWILLMOTT-6776
      CPU = GenuineIntel
      sglDriverName = DirectX
      sglDriverVersion = 2.0
      driverName = nv4_disp.dll
      driverVersion = 6.13.10.3082, GUID: D7B71E3E-4110-11CF-F576-37200CC2CD35
      cardName = NVIDIA GeForce4 Ti 4600
      cardVersion = Vendor: 10de, Device: 0250, Board: 371545, Chipset: 00a3
      cardIdentity = NVIDIA GeForce4 Ti 4600
      soundDriverName = Unknown
      soundCardName = Unknown
      buildType = Beta
   Numbers (atLeast, atMost):
      cpuSpeed = 1894
      memory = 1024
      freeMemory = 624
      screenWidth = 1600
      screenHeight = 1200
      screenBPP = 16
      videoMemory = 123
      textureMemory = 123
      textureStages = 4
   Processing stops after a rule if the rule matches. 
   Partial rules continue processing.
   A rule with -any is accepted if any of its conditions are 
   met -- the default is that all conditions must be met.
#>
# Sound 
partialRule "Sound"
   rule "high sound detail"
      atLeast cpuSpeed 1500
      property soundDetail 2
   end
   rule "medium sound detail"
      atLeast cpuSpeed 800
      property soundDetail 1
   end
   rule "low sound detail"
      property soundDetail 0
   end
end
partialRule "City Detail and Day/Night Settings"
   rule
      # Windows XP
      stringMatch osVersion "Windows NT 5.1"
      rule "high computer power"
         atLeast memory                      800
         atLeast cpuSpeed                    2400
         option  $CityDetail                 $High
         option  $DayNight                   $On
         option  $BuildingLoaderSpeedGroup   $High
      end
      rule "medium computer power"
         atLeast memory                       600
         atLeast cpuSpeed                     1800
         option $CityDetail                  $Medium
         option $DayNight                    $Off
         option $BuildingLoaderSpeedGroup    $Medium
      end
      rule "low computer power"
         option $CityDetail                  $Low
         option $DayNight                    $Off
         option $BuildingLoaderSpeedGroup    $Low
      end
   end
   rule
      # Windows 2000
      stringMatch osVersion "Windows NT 5.0"   
      rule "high computer power"
         atLeast memory                      700
         atLeast cpuSpeed                    2000
         option  $CityDetail                 $High
         option  $DayNight                   $On
         option  $BuildingLoaderSpeedGroup   $High
      end
      rule "medium computer power"
         atLeast memory                       500
         atLeast cpuSpeed                     1400
         option $CityDetail                  $Medium
         option $DayNight                    $Off
         option $BuildingLoaderSpeedGroup    $Medium
      end
      rule "low computer power"
         option $CityDetail                  $Low
         option $DayNight                    $Off
         option $BuildingLoaderSpeedGroup    $Low
      end
   end
   rule
      # Windows 98, or anything beyond Windows XP.
      rule "high computer power"
         atLeast memory                      500
         atLeast cpuSpeed                    1800
         option  $CityDetail                 $High
         option  $DayNight                   $On
         option  $BuildingLoaderSpeedGroup   $High
      end
      rule "medium computer power"
         atLeast memory                       400
         atLeast cpuSpeed                     1600
         option $CityDetail                  $Medium
         option $DayNight                    $Off
         option $BuildingLoaderSpeedGroup    $Medium
      end
      rule "low computer power"
         option $CityDetail                  $Low
         option $DayNight                    $Off
         option $BuildingLoaderSpeedGroup    $Low
      end
   end
end
partialRule "Texture Quality and Building Variety Settings"
   rule
      # Windows XP
      stringMatch osVersion "Windows NT 5.1"
      rule "high memory"
         atLeast memory                500
         option $TextureQuality        $High
         option $BuildingVarietyGroup  $High
      end
      rule "medium memory"
         atLeast memory                 300
         option $TextureQuality        $Medium
         option $BuildingVarietyGroup  $Medium
      end
      rule "low memory"
         option $TextureQuality        $Low
         option $BuildingVarietyGroup  $Low
      end
   end
   rule
      # Windows 2000
      stringMatch osVersion "Windows NT 5.0"   
      rule "high memory"
         atLeast memory                500
         option $TextureQuality        $High
         option $BuildingVarietyGroup  $High
      end
      rule "medium memory"
         atLeast memory                 200
         option $TextureQuality        $Medium
         option $BuildingVarietyGroup  $Medium
      end
      rule "low memory"
         option $TextureQuality        $Low
         option $BuildingVarietyGroup  $Low
      end
   end
   rule
      # Windows 98, or anything beyond Windows XP.
      rule "high memory"
         atLeast memory                500
         option $TextureQuality        $High
         option $BuildingVarietyGroup  $High
      end
      rule "medium memory"
         atLeast memory                 200
         option $TextureQuality        $Medium
         option $BuildingVarietyGroup  $Medium
      end
      rule "low memory"
         option $TextureQuality        $Low
         option $BuildingVarietyGroup  $Low
      end
   end
end
partialRule "Variable Speed Automata"
   rule "default"
      option $VariableSpeedAutomata $On
   end
end
partialRule "Recommend Software" -any
   stringMatch cardIdentity "3D Labs*"
   stringMatch cardIdentity "*Kyro*"
   partialRule "Non-shared memory"
      stringNotMatch cardIdentity "Intel*"
      atMost videoMemory 15 # less than recommended
   end
   
   property forceSoftwareDriver $prefsFirstTime
end
# must come before software driver rules, after "Recommend Software".
partialRule "No backing store"
   hasNo backingStore
   
   property forceSoftwareDriver true   # need to force this immediately
end
rule "Standard software"
   hasNo hardwareDriver
   
   option $VisualEffects   $Low
   option $CarsSims        $Low
   option $Shadows         $Low
   option $CloudsFog       $Off
   option $Waves           $Off
   option $Translucency    $On
   option $Cursor          $CursorBW
   option $Driver          $Software
   option $ScreenSize      $Screen_800x600
   option $ScreenDepth     $Depth_16
   partialRule
      # Enable more visual effects if user has decent computing power.
      atLeast memory          128
      atLeast cpuSpeed       1000
      option $VisualEffects $Medium
   end
   partialRule
      # Enable clouds and fog if user has decent computing power.
      atLeast memory       256
      atLeast cpuSpeed    2400
      option $CloudsFog  $On
   end
   property useSecondStage      false
   property texBindMaxFree       4   # Software now caches DXT.
   property dirtyRectMergeFrames 1   # software is pretty good about BS updates
   property TextureBits         32   # software hardwired for 32-bit internally.
end
rule "Standard hardware"
   option $VisualEffects   $Low
   option $CarsSims        $Low
   option $Shadows         $Low
   option $CloudsFog       $Off
   option $Waves           $On
   option $Translucency    $On
   option $Cursor          $CursorColor
   option $Driver          $Hardware
   option $ScreenSize      $Screen_800x600
   option $ScreenDepth     $Depth_16
   
   property useSecondStage       false  # Default, overridden below in most cases.
   property texBindMaxFree       4   # To stop thrashing, plus a little pad.
   property dirtyRectMergeFrames 6   # Default, for low-end card.
   property TextureBits          32  # mostly just for preview -- everything else
                                     # should be DXT
   partialRule
      # Enable more cars and sims if user has decent computing power.
      atLeast memory          256
      atLeast cpuSpeed       1600
      option $CarsSims      $Medium
   end
   partialRule
      # Enable more visual effects if user has decent computing power.
      atLeast memory          128
      atLeast cpuSpeed        700
      option $VisualEffects $Medium
   end
   partialRule
      # Enable more shadows if user has decent computing power.
      atLeast memory          256
      atLeast cpuSpeed       1800
      option $Shadows       $Medium
   end
   partialRule
      # Enable clouds and fog if user has decent computing power.
      atLeast memory          300
      atLeast cpuSpeed       1600
      option $CloudsFog     $On
   end
   partialRule
      # Enable higher screen resolution if user has decent computing power.
      atLeast memory          256
      atLeast cpuSpeed       1600
      option $ScreenSize     $Screen_1024x768
   end
   partialRule "No DXT"
      hasNo DXT
      
      property TextureBits 16  # we'll need all the VRAM we can get...
      option $ScreenDepth  $Depth_16
   end
   
   partialRule "Two stages"
      atLeast textureStages 2
       
      property useSecondStage       true
      property dirtyRectMergeFrames 4
   end
   
   partialRule "Lotsa vidmem"
      atLeast videoMemory 100  # includes AGP
       
      property texBindMaxFree  8 # keep a little more round
   end
   
   partialRule "Slow card"
      stringMatch cardIdentity "ATI*128*"
      stringMatch cardIdentity "ATI*Rage*"
      stringMatch cardIdentity "ATI*Mach*"
       
      option $Shadows    $Low 
   end
   
   # The Radeon series has a very slow path for partial
   # depth buffer copies. This has apparently been
   # fixed for 9500 and later models in the latest drivers,
   # but cannot be fixed on previous Radeons because of
   # hardware limitations.
   # NOTE: disabling this rule unnecessarily may lead to 
   # very poor graphics performance.
   partialRule "Radeon"
      stringMatch cardIdentity "*Radeon*"
      
      partialRule "SlowSubrectDepthCopy" -any
         stringMatch cardIdentity "*7?00*"
         stringMatch cardIdentity "*8?00*"
         stringMatch cardIdentity "*9000*"
         stringMatch cardIdentity "*9100*"
         stringMatch cardIdentity "*9200*"
         stringMatch cardIdentity "*9300*"
         stringMatch cardIdentity "*9400*"
         stringMatch cardIdentity "ATI, Radeon"
         stringMatch cardIdentity "ATI, Radeon VE"
         stringMatch cardIdentity "ATI, Radeon Mobility"
         stringMatch cardIdentity "ATI, Radeon FireGL"
          
         # results in special low-impact scrolling mode.
         property noPartialBackingStoreCopies true
         
         # try to reduce the number of dirty rects.
         property dirtyRectMergeFrames 8
         
         # use black and white cursors. The Radeons seem
         # to work with colour for a while, but in low
         # memory situations revert to flickering. 
         option $Cursor $CursorBW
      end
   end
   partialRule "Kyro"
      # still doesn't work great -- has problems
      # minifying textures in zoom 1.
      stringMatch cardIdentity "*Kyro*"
      
      property useSecondStage false
      option $CloudsFog       $Off
      option $Waves           $Off
   end
   partialRule "Poor color cursor" -any
      stringMatch cardIdentity "ATI*128*"
      stringMatch cardIdentity "ATI*Rage*"
      stringMatch cardIdentity "ATI*Mach*"
      stringMatch cardIdentity "S3*"
      stringMatch cardIdentity "Trident*"
      stringMatch cardIdentity "3dfx*"        # The banshee reportedly works, but this is simplest.
      stringMatch cardIdentity "Intel*"       # 815E is BW only.  845+ is unknown but to be safe....
      
      option $Cursor          $CursorBW
   end
   partialRule "NoAddSigned" -any
      # this shows up as odd zone colours.
      stringMatch cardIdentity "ATI*128*"
      stringMatch cardIdentity "ATI*Rage*"
       
      property NoAddSigned true
   end
   partialRule "Not Slow GeForce"
      # We don't want the 'fast card' rules to apply to these GeForce cards, though possibly to other GeForce cards.
      stringNotMatch cardIdentity "*GeForce 256*"
      stringNotMatch cardIdentity "*GeForce2 *"
      partialRule "Fast card" -any
         # We run well on these cards, so up the defaults.
         stringMatch cardIdentity "NVidia*Geforce*"
         stringMatch cardIdentity "NVidia*Quadro*"
         stringMatch cardIdentity "ATI*9700*"
         stringMatch cardIdentity "ATI*8500*"
         stringMatch cardIdentity "Matrox*Parhelia*"
         partialRule
            # Enable 32 bit graphics if user has decent computing power.
            # Paul P: My tests have shown that my GeForce uses less memory in 16 bit mode than 32 bit mode.
            atLeast memory          256
            atLeast cpuSpeed       1000
            option $ScreenDepth   $Depth_32
         end
         partialRule
            # Enable more cars and sims if user has decent computing power.
            atLeast memory          256
            atLeast cpuSpeed       1400
            option $CarsSims      $High
         end
         partialRule
            # Enable more visual effects if user has decent computing power.
            atLeast memory          256
            atLeast cpuSpeed       1600
            option $VisualEffects $High
         end
         partialRule
            # Enable more shadows if user has decent computing power.
            atLeast memory       512
            atLeast cpuSpeed    2000
            option $Shadows    $High
         end
         
         partialRule
            # Enable clouds and fog if user has decent computing power.
            atLeast memory          256
            atLeast cpuSpeed       1000
            option $CloudsFog     $On
         end
         property dirtyRectMergeFrames 2
      end
   end
end
# For figuring out what kind of card we are
sinclude "Video Cards.sgr"
 
				
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