TOUTSIMCITIES

[Update] Liste des MAJ de Cities Skylines

message posté le 18 fév 2016 à 10h54

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HouzVert

  • membre
Moi je vais attendre un peu, les prix vont baissés déjà !
Ensuite j'utilise à peine le train dans mes créations, donc le tram je le trouve cheap pour mon utilisation ;)

Par contre la MAJ gratuite, j'attends ça avec impatience, le thème création me tente beaucoup :)

message posté le 18 fév 2016 à 15h03

également traduit les notes de ce patch :)

message posté le 18 fév 2016 à 15h40

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HouzVert

  • membre
Normalement tout est dispo à 15h :)

message posté le 18 fév 2016 à 22h44

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Alucard

  • membre
  • Savoie, Rhône Alpes, France
Bon, on ne va pas se mentir, pour les 3 cartes, ce sont des cartes existantes converties. Rien de vraiment nouveau. :yeux:
Intéressant à prendre en compte le brouillard qui va donc signifier une baisse du vent donc de la production électrique via éolien. :accord:

Alucard XIII a.k.a. Benjamin Crewz - Fondateur des Lamas D'Or TSC
\|/ Isle Royale de Lithanie : Justitia - Pietas - Fides \|/
Crewz Gaming - Squad 29
____________________________________________________
In the name of God, Impure souls of the living dead shall be banished into eternal damnation, Amen.

message posté le 19 fév 2016 à 09h38

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HouzVert

  • membre
Le brouillard parait-il bloque les rayons du soleil pour les usines solaires ^^

De toute façon c'est surtout pour les tram, mais question, ils sont disponible or map neige ?

message posté le 19 fév 2016 à 09h39

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snide

  • membre
  • Eure
Normalement oui pour les trams !

Configuration :
MSI GT73EVR 7RF-1012FR Titan Pro
Intel Core i7-7700HQ (Quad-Core 2.8 GHz / 3.8 GHz Turbo - Cache 6 Mo)
32 Go DDR4 2400 MHz
NVIDIA GeForce GTX 1080 8 Go
SSD 256 Go (système d'exploitation) + HDD 1 To + SSD 500 Go

message posté le 19 fév 2016 à 10h00

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HouzVert

  • membre
D'accord, merci pour la réponse :)

message posté le 20 fév 2016 à 17h23

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LaDéfense

  • membre
Je sais pas si vous avez remarqué mais il y a maintenant des chemins piétons qui sont constructible pour les maisons etc chose qui n existait pas avant

message posté le 20 fév 2016 à 17h59

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Dezelle

  • membre
  • Marseille/Provence/France
Ça fait partie de la dernière mise-à-jour de Network Extensions Project.

message posté le 20 fév 2016 à 21h27

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dave8888

  • membre
  • Rennes, France
Comme à mon habitude, je suis un peu en retard, mais la page 1 a été mise à jour :

Mise à jour 1.3.0-f4 délivrée le 18/02/16


Changelog :


    Paid content Snowfall Expansion

  • Winter theme added
  • 3 winter maps
  • 3 new winter parks
  • 4 new landmark buildings
  • Snow (generated on buildings)
  • Snowfall
  • Northern lights
  • Chirper variations and new chirps
  • Winter citizens
  • Winter trees
  • Winter props
  • Cars slow down on snow
  • Some twinkle!
  • New sounds
  • New music
  • Winter versions for a few After Dark growables added
  • Tram added
  • Tram rails, electricity poles and models
  • Tram roads and bridges/tunnels
  • Tram stops
  • Tram depot
  • Thumbnails and tooltips
  • Added to the public transport Info view
  • Added to the economy panel
  • Snow plows, that remove the snow from roads, and snow dump
  • Heating
  • Pipes
  • Geothermal Heating Plant
  • Boiler Station
  • Road maintenance service
  • Road maintenance truck and depot
  • Road condition affects car speed
  • Sauna
  • Temperature affects electricity and heat consumption
  • Thermometer shows current temperature either in Celsius or Fahrenheit
  • 8 new Steam achievements
  • 4 new policies
  • New loading tips
  • New loading images

  • Free for all players:

  • Expanded public transportation UI
  • Line detail / visibility icons
  • Public transport lines panel (sorting of lines by name, vehicle count, passenger count or number of stops, color and renaming and day/night/daynight lines settings) available from the public transport info view
  • Theme editor
  • Added information on which custom map theme is used for a map to New game, Load game, New map and Load map panels, including the theme author name
  • Warning added when trying to use a map or save that has a missing custom map theme
  • New map panel allows custom themes when starting a new map
  • Weather
  • Rain
  • Fog
  • Chirper variations
  • 5 new Steam achievements
  • Trams/taxi in info view now scalable size
  • Tunnel entrances have lights
  • WORKSHOP PANEL NOW DO ... INSTEAD OF CUTTING TEXT !!!!!
  • Background menu image fading based on what DLCs are owned
  • Main menu DLC badges
  • Building collision height includes props/trees
  • Small fixes for numerous buildings
  • Terrain cliffs and sand have now higher texel density.
  • Terrain cliff and sand textures have been improved and more uniformly tiled relative to different themes.
  • Fixed: Expansion 1: "2x2 Pub" gets built in Tourism districts and not Leisure districts
  • Fixed: Expansion 1: Design: 1x1_Souvenir Shops are built in Leisure Specilization districts.
  • Fixed: Expansion 1: Three assets are in the wrong category in the Asset Editor
  • Fixed: Expansion 1: "2x2 Beauty Salon" has wrong sort of names
  • Fixed: Expansion 1: Polish text for "User Interface Volume" goes out of bounds
  • Fixed: Russian option text in Display Mode scroll list goes out of bounds
  • Fixed: SPA/RUS: Options: The Aspect Ratio drop-down menu has cut-off text
  • Fixed: Magicka Theme Park is unevenly lit at night
  • Fixed: There is no "Normal" style for European maps
  • Fixed: Animated parks and unique buildings have flashing people and animals when viewed from the Electricity info view
  • Fixed: Elevated roads cannot be upgraded
  • Fixed: Some parks can be built under an elevated road, causing collision issues
  • Fixed: Solar Power plants description doesn't match the functionality
  • Fixed: It's possible to access locked construction menu tabs if loading into a smaller city save game from a large city save game
  • Fixed: Some citizens remain in parks indefinitely and sometimes retain their child bodies
  • Fixed: Graphics: Most props on the Magicka Theme Park are losing textures while zoomed out
  • Fixed: Tourism drops significantly in cities which have reached an attractiveness limit
  • Fixed: If too many 1x1 buildings are built close to each other, they, along with nearby buildings, will disappear if the user zooms out the
  • view.
  • Fixed: An error message appears when attempting to continue a power line by selecting the top-most part of a pylon.
  • Fixed: AI: After loading a saved game, multiple vehicles return to their depot.

Jeux de gestion addict!